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Old Jan 04, 2008, 02:03 AM // 02:03   #1
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Default Hidden Caltrops

I'm having fun on my assassin, and I have a tendency to plan ahead on what I want to do with him.

Although Moebius-Blossom spamming is, basically, the most effective combo an Assassin can do in PvE, and Shadow Prison, the best in PvP, I'd like to do something alternative.

For instance, I'll play a traditional ranger, but I prefer trapping....even in nm PvE.

So, i've decided to have Aura of Displacement. It's a classic skill that works offensively and defensively. I like it.

I came upon Hidden Caltrops. It looks alright for Alliance Battles and such, but before I spend money on a tomb or cap sig, I would like the general opinion of this particular skill.

I have no experience with Hidden Caltrops, only my prejudgments. I wouldn't use this skill in PvE of course, only certain forms of PvP.

It seems useful for someone running away, but it is also a pretty conditional snare.

What do you guys think of this skill?
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Old Jan 04, 2008, 02:24 AM // 02:24   #2
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Its pretty good, although your going to PROBABLY need to have a ranged wep like wand or something, just so you can activate it while running. Because if you dont, then well your gonna run up to your enemy and he might have a cripple too
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Old Jan 04, 2008, 02:55 AM // 02:55   #3
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.. on an all-Sin bar: try it with [skill]Disrupting Dagger[/skill] ~ if he's running you've nailed him ~ if he's stopped to use a skill, gotim anyway :}
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Old Jan 04, 2008, 05:30 AM // 05:30   #4
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Well, now that I think about it, [skill]Crippling Dagger[/skill] is a good snare as well, but I have no points to spare for that one skill. The unconditional damage, interruption, and snare is good utility as well.

I suppose I don't have to be the one to cause damage to cause the hex to end, correct?

Last edited by horseradish; Jan 04, 2008 at 05:37 AM // 05:37..
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Old Jan 04, 2008, 09:32 AM // 09:32   #5
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Correct-o-mundo
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Old Jan 04, 2008, 05:19 PM // 17:19   #6
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Ive tried some things with it, but the conditional part could always mess up a combo >.<
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Old Jan 04, 2008, 08:50 PM // 20:50   #7
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Quote:
Originally Posted by Diddy bow
Ive tried some things with it, but the conditional part could always mess up a combo >.<
I'm sure it would, and using a lead attack such as [skill]Black Spider Strike[/skill] would be redundant.
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Old Jan 04, 2008, 09:40 PM // 21:40   #8
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If you're not relying on the elite for skills such as Black Spider Strike, try using Shameful Fear.

This skill would also seem more effective if using it with a bow/spear.
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Old Jan 04, 2008, 10:32 PM // 22:32   #9
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Quote:
Originally Posted by horseradish
Well, now that I think about it, [skill]Crippling Dagger[/skill] is a good snare as well,
No... That skill is garbage compared to [skill]siphon speed[/skill].
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Old Jan 05, 2008, 05:16 AM // 05:16   #10
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Quote:
Originally Posted by Bowstring Badass
No... That skill is garbage compared to [skill]siphon speed[/skill].
Ah yes, I forgot about that, but Siphon Speed is in the same boat as Crippling Dagger in my skill bar. :/

Anyways, would there be any good attack combo that will mesh with Hidden Caltrops?

I figure that since my elite skill is a snare, that I would bring shutdown skills, or maybe condition pressure. I'm not sure about which road to tread.
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Old Jan 05, 2008, 07:24 AM // 07:24   #11
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Good attack combo's, meh. Spending an Elite on a conditional snare seems iffy to begin with.
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Old Jan 05, 2008, 04:13 PM // 16:13   #12
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just dont use it
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Old Jan 05, 2008, 05:35 PM // 17:35   #13
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Use a better elite. But you could be like me and just cap all sin elites and play around with them in RA. I would rather use shattering assault in conjunction with mark of instability and falling lotus strike.
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Old Jan 06, 2008, 06:49 AM // 06:49   #14
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I must agree that Hidden Caltrops is not the best elite skill. It would see more play otherwise. The skill caught my eye, and I figured that it could be useful in terms of PvP.

Would anyone know if the hex ends if the foe is attacked standing still? I suppose the hex wouldn't end, but I don't know if such an anomaly exists.
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Old Jan 12, 2008, 04:22 AM // 04:22   #15
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if they are moving and it ends it will take effect if there not moving nonthing happens. anyways i got a really good hidden caltrops build off of pvx wiki (flame shields on) so yea
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Old Jan 12, 2008, 05:52 AM // 05:52   #16
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While it is far from being the best combo, this combo has a little bit of synergy.

[skill]Hidden Caltrops[/skill][skill]Black Mantis Thrust[/skill][skill]Jungle Strike[/skill]
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Old Jan 12, 2008, 06:08 AM // 06:08   #17
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Quote:
Originally Posted by Terraban
While it is far from being the best combo, this combo has a little bit of synergy.

[skill]Hidden Caltrops[/skill][skill]Black Mantis Thrust[/skill][skill]Jungle Strike[/skill]
Doesn't BMT contradict the cripple from Hidden Caltrops? Wouldn't Unsuspecting Strike be a better choice?
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Old Jan 12, 2008, 08:15 AM // 08:15   #18
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Quote:
Originally Posted by Bowstring Badass
Doesn't BMT contradict the cripple from Hidden Caltrops? Wouldn't Unsuspecting Strike be a better choice?
Well...with that combo, they are crippled in any scenario.

If they are moving, they take HC damage, BMT damage, and are crippled.
If they are standing still, they take BMT damage, and are crippled

With Unsuspecting, they have to be moving when you hit them to get the cripple.

If they are moving, they take HC damage, Unsuspecting damage, and are crippled
If they are standing still, they only take Unsuspecting damage
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Old Jan 12, 2008, 08:45 AM // 08:45   #19
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Quote:
Originally Posted by Terraban
Well...with that combo, they are crippled in any scenario.

If they are moving, they take HC damage, BMT damage, and are crippled.
If they are standing still, they take BMT damage, and are crippled

With Unsuspecting, they have to be moving when you hit them to get the cripple.

If they are moving, they take HC damage, Unsuspecting damage, and are crippled
If they are standing still, they only take Unsuspecting damage

HC is a garbage skill anyway they should redo the skill to "For 20 seconds, the next time target foe takes damage they take 15..63..79 damage and crippled for 5..17..21" to make it alright.

They could possibly lower the damage and cripple to like 10..25..40 and 5..10..17 and keep the recharge as it is to make it seem not OP but it really would be. lol

Last edited by Bowstring Badass; Jan 12, 2008 at 08:50 AM // 08:50..
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Old Jan 12, 2008, 04:47 PM // 16:47   #20
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Quote:
Originally Posted by Bowstring Badass
HC is a garbage skill anyway they should redo the skill to "For 20 seconds, the next time target foe takes damage they take 15..63..79 damage and crippled for 5..17..21" to make it alright.

They could possibly lower the damage and cripple to like 10..25..40 and 5..10..17 and keep the recharge as it is to make it seem not OP but it really would be. lol
Quote:
Originally Posted by Terraban
While it is far from being the best combo, this combo has a little bit of synergy.
Yeah....I know.
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